
Samurai
The Bladebearer
Steady steps, clean cuts. A charged blow cleaves a whole crowd.
- HP
- STA
- MOV
Pixel action · iPhone
Carry the light.
Three classes. Ten stages. Ten bosses. Read every wind-up, roll through the swing, and strike in the opening.
Trailer
Captured in game · tap the video for sound
Choose your class

The Bladebearer
Steady steps, clean cuts. A charged blow cleaves a whole crowd.

The Flamecaller
Keep your distance and send the fire. Charged bolts burn through lines.

The Shadowstep
Quick feet. Never be where it lands. Backstabs deal double damage.

Read
Enemies and bosses wind up before they swing. Learn the tell, roll through the blow, jump the shockwave, and punish the opening it leaves.

Feel
Hit-stop, sparks, screen shake and haptics on every blow, with heavier weight on charged strikes and boss hits. Reduce Motion is respected.

Rest
Campfires save your progress and refill your Mending Vials, but resting brings every monster back. Fall, and your Embers wait where you dropped them.
The road to dawn
Each stage ends with a boss that has its own moves and phases. Beat it to light the way to the next.
Straw Sentinel · First thing to wake in the field.
Old Oakheart · The oldest tree remembers every fire.
Rustplate Warden · It still guards a road that is gone.
Cinder Colossus · Slag and ember, shaped like a giant.
Mist Weaver · It spins the fog into a net.
Twinblade Knight · Two swords, one old oath.
Frostfang King · The snow falls where it walks.
Faceless Scribe · It writes the ending before you arrive.
Lantern King · A thousand lamps, one cold crown.
The Bellkeeper · The last bell waits to be rung.
Screenshots





